Dictionary
File ID:
Word ID:
Unk2:
Unk3:
Header
Category:
Subcategory 1:
Subcategory 2:
Object ID:
Width:
Height:
Generic
Ignores force fields:
Ignores gravity:
TA not active:
Picking uses region:
Equip size requirement:
Vehicle animation:
Update physics from animations:
Rope length:
Clip size:
Budget class:
Movement
Movement speed:
Jump height:
Grant jump:
Include rider air movement:
Requires takeoff:
Grants speed:
Ground motion:
Grants fly:
Movement H flip:
Ai
AI mood:
AI enabled:
Dig enabled:
Split enabled:
Shoot enabled:
Sight distance (tiles):
Visibility factor:
React size compare:
Attack damage:
Attracts/repulses
Atract/repulse 0
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 1
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 2
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 3
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 4
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 5
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 6
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 7
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 8
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 9
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 10
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 11
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 12
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 13
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 14
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 15
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 16
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 17
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 18
Mode:
Only when equipped:
Custom emote:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 19
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 20
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 21
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 22
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 23
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 24
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 25
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Container
Open container:
Show contained objects:
Display contained objects at bottom:
Is cannon:
Container width:
Container height:
Electricity
Generates charge:
Water charge:
Can be shocked:
Ignore water particles:
Shock on touch:
Transports charge:
Placement
Placement type:
Enable sky:
Enable background:
Enable H flip:
Enable rotate 90deg:
Collides with AI:
Align to terrain:
Physics
Combiner:
Material:
Mass:
Integrity:
Inertia:
Fire interaction:
Buoyancy factor:
Is waterproof:
Can attach:
Temperature
Temperature:
Melting point:
Gas point:
Triggers & Actions
Trigger 0: OnUsed
Non-repeatable:
Filters
StageObject entity ID:
Use icon:
Action 0: Animation
Target
Target:
Stage entity:
New animation:
Trigger 1: OnUseEquipped
Non-repeatable:
Filters
Filter 0
Exclude:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
StageObject entity ID:
Use icon:
Action 0: Animation
Target
Target:
Stage entity:
New animation:
Action 1: ApplyAdjective
Trigger 2: OnVehicleAction
Non-repeatable:
Filters
StageObject entity ID:
Use icon:
Action 0: Animation
Target
Target:
Stage entity:
New animation:
Action 1: DealDamage
Target
Target:
Stage entity:
Damage amount:
Frames
Unknown flag:
Physics shape count:
Root frame: Main
X:
Y:
Rotation:
Enabled:
Children
Frame 0: Image
X:
Y:
Rotation:
Enabled:
Texture:

Mask ID:
Display list data size:
Limb: Body
Index:
Limb: Head
Index:
Limb: LeftArm
Index:
Limb: RightArm
Index:
Limb: LeftLeg
Index:
Limb: RightLeg
Index:
Children
Frame 0: TexQuad
X:
Y:
Rotation:
Enabled:
Body part:
Z order:
Spawn position points
Point 0:
Point 1:
Point 2:
Point 3:
Point 4:
Point 5:
Point 6:
Point 7:
Children
Frame 0: TexQuad
X:
Y:
Rotation:
Enabled:
Body part:
Z order:
Spawn position points
Point 0:
Point 1:
Point 2:
Point 3:
Point 4:
Point 5:
Point 6:
Point 7:
Frame 1: TexQuad
X:
Y:
Rotation:
Enabled:
Body part:
Z order:
Spawn position points
Point 0:
Point 1:
Point 2:
Point 3:
Point 4:
Point 5:
Point 6:
Point 7:
Children
Frame 0: HotSpot
X:
Y:
Rotation:
Enabled:
Type:
Enabled:
Equip location:
Filter
StageObject entity ID:
Frame 2: TexQuad
X:
Y:
Rotation:
Enabled:
Body part:
Z order:
Spawn position points
Point 0:
Point 1:
Point 2:
Point 3:
Point 4:
Point 5:
Point 6:
Point 7:
Frame 3: TexQuad
X:
Y:
Rotation:
Enabled:
Body part:
Z order:
Spawn position points
Point 0:
Point 1:
Point 2:
Point 3:
Point 4:
Point 5:
Point 6:
Point 7:
Frame 4: TexQuad
X:
Y:
Rotation:
Enabled:
Body part:
Z order:
Spawn position points
Point 0:
Point 1:
Point 2:
Point 3:
Point 4:
Point 5:
Point 6:
Point 7:
Frame 5: HotSpot
X:
Y:
Rotation:
Enabled:
Type:
Enabled:
Equip location:
Filter
StageObject entity ID:
Frame 6: HotSpot
X:
Y:
Rotation:
Enabled:
Type:
Enabled:
Saddle animation:
Is control spot:
Saddle sorting:
Can knock off:
Filter
StageObject entity ID:
Frame 7: HotSpot
X:
Y:
Rotation:
Enabled:
Type:
Enabled:
Equip location:
Filter
StageObject entity ID:
Frame 8: HotSpot
X:
Y:
Rotation:
Enabled:
Type:
Enabled:
Equip location:
Filter
StageObject entity ID:
Frame 1: Ellipse
X:
Y:
Rotation:
Enabled:
Width:
Height:
Audio
Audio slot: Mount
Group ID:
SeqArc ID:
Seq ID:
Sound attribute:
Attack
Attack for animation: Attack
File ID:
Notes
Action:
To:
From:
Attack for animation: Celebrate
Notes
Action:
To:
From:
Attack for animation: Cheer
Notes
Action:
To:
From:
Attack for animation: Climb
Notes
Action:
To:
From:
Attack for animation: ClimbLadder
Notes
Action:
To:
From:
Attack for animation: Dance
Notes
Action:
To:
From:
Attack for animation: Death
File ID:
Attack for animation: Dig
Notes
Action:
To:
From:
Attack for animation: Drive
Notes
Action:
To:
From:
Attack for animation: Eat
File ID:
Notes
Action:
To:
From:
Attack for animation: Fiddle
File ID:
Notes
Action:
To:
From:
Attack for animation: Follow
Notes
Action:
To:
From:
Attack for animation: GetUp
Notes
Action:
To:
From:
Attack for animation: Hurt
File ID:
Attack for animation: Idle
File ID:
Attack for animation: Idle2
File ID:
Attack for animation: Jump
File ID:
Attack for animation: JumpIdle
File ID:
Attack for animation: Kick
Notes
Action:
To:
From:
Attack for animation: Land
File ID:
Attack for animation: LayDown
File ID:
Attack for animation: Melee
File ID:
Notes
Action:
To:
From:
Attack for animation: PickUp
File ID:
Attack for animation: Ride
Notes
Action:
To:
From:
Attack for animation: Run
File ID:
Attack for animation: Scared
File ID:
Attack for animation: ScaredRun
File ID:
Attack for animation: Shoot
File ID:
Notes
Action:
To:
From:
Attack for animation: Sleep
File ID:
Attack for animation: StickyWalk
Notes
Action:
To:
From:
Attack for animation: Swim
File ID:
Attack for animation: SwimIdle
File ID:
Attack for animation: Throw
File ID:
Attack for animation: Walk
File ID:
Attack for animation: Fly
File ID:
Attack for animation: FlyIdle
File ID:
Attack for animation: Poke
Notes
Action:
To:
From:
Attack for animation: Special1
Notes
Action:
To:
From:
Attack for animation: Special2
Notes
Action:
To:
From:
Attack for animation: SwimExtendedIdle
File ID:
Attack for animation: FlyExtendedIdle
File ID:
Attack for animation: Sit
Notes
Action:
To:
From:
Attack for animation: ScaredFly
File ID:
Attack for animation: ScaredSwim
File ID:
Attack animation length: